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Create a wide 16:9 photorealistic game-engine skybox test scene viewed from a low first-person camera on a vast flat, nearly black asphalt or matte platform under a huge open blue sky. The composition is dominated by the sky: bright midday sun glowing slightly left of center near the horizon line, strong lens bloom, pale blue atmospheric gradient, and scattered thin wispy white cirrus clouds across the upper left and upper right. The ground is a dark featureless plane with subtle reflections and faint grid-like seams, stretching to a straight distant horizon. On the right side, place two simple modern industrial cuboid buildings: one large dark gray corrugated metal box building tilted in perspective with small narrow black rectangular windows, a dark doorway, and a few roof vents; farther right, a white rectangular building partially cropped by the frame with sparse vertical black windows. Add a thin glowing pink-red line or laser strip running from the bottom center foreground toward the horizon beside the buildings, creating a strong perspective guide. Include a few tiny floating dark oval objects near the horizon beneath the sun. Use Unreal Engine / Unity-style real-time rendering, crisp shadows, high dynamic range lighting, realistic skybox atmosphere, minimal urban test environment, no people, no text, no vehicles, clean cinematic screenshot aesthetic. The customizable scene should use bright midday blue sky with wispy cirrus clouds, nearly black asphalt platform, minimal corrugated industrial cuboid buildings, glowing pink-red, and low first-person wide-angle view.
Minimal Game Engine Skybox Scene - Image 1
输出 1

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