A stylized 3D character based on a fixed meme template.
PRIORITY ORDER:
1. Exact spherical body shape (MOST IMPORTANT)
2. Identity resemblance
3. Visual polish
BASE MODEL (ABSOLUTELY LOCKED):
- A PERFECT sphere body (no deformation at all)
- No torso, no waist, no flattening
- The silhouette must always read as: "a ball with thin arms and legs"
- Thin, simple arms and legs attached directly to the sphere
- Neutral standing pose, arms relaxed
- The body must look identical across all outputs
- This is the same reused 3D model every time
If the character looks humanoid instead of spherical, it is incorrect.
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IDENTITY MAPPING:
Map the provided character onto this spherical body:
- Place facial features directly on the sphere
- Preserve:
- eye shape, size, spacing, expression
- eyebrows and attitude
- simple mouth if needed
- Add key identity elements:
- hair (wrapped around the sphere)
- hat (must sit naturally on top of the sphere)
- accessories (glasses, etc.)
- colors and patterns
- The character must be recognizable at a glance
- This is NOT a redesign:
→ it should look like the same character forced into this body
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CLOTHING MAPPING (CRITICAL):
- The body MUST remain a perfect sphere
- Clothing must NOT change the body shape
- Clothes are applied as a surface layer on the sphere
- Think: painted, printed, or lightly embossed onto the sphere
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STYLE:
- Smooth matte plastic material
- Clean, minimal geometry
- Toy-like Pixar / vinyl figure style
- Soft reflections
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SCENE:
A cozy child’s bedroom:
- Wooden floor
- Bed with striped blanket
- Children’s drawings on the wall
- Warm ambient lighting
- Soft depth of field
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RENDER:
- High-quality 3D render (Blender / Octane style)
- Cinematic lighting
- Global illumination
- 50mm lens
- Sharp focus on character
- Soft shadows
- 4K resolution
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FINAL INTENT:
The result should look like a meme:
the exact same spherical Mike Wazowski-style body every time,
with different characters awkwardly and humorously mapped onto it.
Everything must conform to the spherical body.
Nothing can override the sphere.