提示词
Topic: 3D diorama Evolution of battlefield, 10 layers
Render_Target = ∑(Step_1_to_[N_LAYERS]) of [TOPIC]
Variable_Height(x) = Base_Height + (x * 20cm)
Variable_Material(x) = Lerp(
Organic_Wood_Stone,
Cybernetic_Chrome,
x / [N_LAYERS]
)
Composition:
- Array of [N_LAYERS] dioramas.
- Arranged Depth_Sort (Front to Back).
- Each diorama represents a time-slice of [TOPIC].
- Camera: Isometric 3/4 View, Macro Lens.