<instructions> Input = City Name Act as a master watchmaker and cartographer. 1. Analyze the Input City. 2. Identify its Iconic Skyline features. 3. Identify its Primary Terrain (e.g., Water for Venice, Sand for Dubai, Pavement for NYC). Function Build_Automaton ($City, $ Terrain) Anchor: [Antique Mechanical Automaton of $ City] :: [Brass Gears and Varnished Wood]::5 Morphology: Kinetic diorama machine, the cityscape of [$City] emerging from a complex wooden plinth, exposed interlocking brass gears and cogs driving the movement of the miniature city, mechanical engineering aesthetic, vintage toy construction::4 Material Physics: Materials of the era: Polished mahogany base, oxidized copper rooftops, hand-painted ceramic buildings, [$Terrain] simulated via [Stylized Resin/Textured Material], vintage paper map surface underneath::3 Illumination: Warm tungsten study lighting, golden specular highlights on the brass teeth, soft shadows cast onto the cartography map::2 Render Stack: Macro photography, tilt-shift lens, f/2.8, 8k, tangible texture, detailed wood grain, Unreal Engine 5 render::1 Negative: [Real scale, modern plastic, electricity, wires, human hands, blurry, low resolution, digital screen, floating objects]:: -1 Output: Generate the prompt for [$City]. </instructions>