Monochromatic grayscale illustration, 3D-rendered character, clean instructional reference sheet.
White background, comic-style cell grid layout, technical diagram aesthetic.
[LAYOUT]
4×4 grid layout (16 panels total).
Each panel separated by thin black border lines.
Panels are evenly sized and consistently aligned.
Each cell is clearly numbered from 1 to 16.
[CHARACTER]
Young female dancer with an athletic build, ponytail hairstyle, wearing a crop top, baggy pants, and sneakers.
The same character must appear consistently in all panels.
[PANEL STRUCTURE – per cell]
Top-left: bold number badge + Korean title text
Center: full-body character pose illustration
Bottom-left: Korean description text (3–4 lines)
Overlay: directional arrows indicating movement flow
[ARROWS / MOTION INDICATORS]
Curved arrows, straight arrows, and circular rotation indicators.
Arrows should be placed around the character to clearly show movement direction and flow.
[RENDERING STYLE]
Highly detailed 3D sculpted style.
Soft studio lighting with subtle shadows.
No color — grayscale only.
Clean linework, polished finish, game concept art quality.
[NEGATIVE PROMPT]
No background scenery.
No color tones.
No additional characters.
No cluttered or complex backgrounds.